#include "LightPrePassInclude.hlsli"

PNTInputPS main(PNTInputVS input)
{
	PNTInputPS output = (PNTInputPS)0;
	float4 positionWorld = mul(input.position, world);
	output.positionWorld = positionWorld.xyz;
	output.position = mul(mul(positionWorld, view), projection);
	output.normalWorld = normalize(mul(input.normal, (float3x3)world));
	output.texCoord = input.texCoord;
	return output;
}
